AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Brazil - Q4 2021
Explore the performance metrics of the top 5 third-person games on iOS in Brazil during Q4 2021, with data on downloads, revenue, and active users from Sensor Tower.
During the fourth quarter of 2021, the top 5 third-person games on iOS in Brazil demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their metrics:
Free Fire from Garena International I Private Limited saw its weekly revenue fluctuate, peaking at approximately $324K in late September and dropping to around $120K in early November. The game ended the quarter with a revenue of about $160K. Weekly downloads were relatively stable, starting at 45K and peaking at 60K in late December. Active users saw a decline from 1.5M to around 1.1M in early November, but recovered to 1.25M by the end of December.
MIR4 by Wemade Co., Ltd. experienced growth in weekly revenue, starting at $18K and reaching a high of $58K in early November before stabilizing around $31K by the end of December. Weekly downloads began at 3.4K, peaked at 11K in early November, and then declined to approximately 3.8K by the end of the quarter. Active users increased steadily from 9.3K to 29.3K in mid-November, ending the quarter at around 25.6K.
Free Fire MAX, another title from Garena International I Private Limited, showed a steady weekly revenue, peaking at $44K in late December. Downloads started high at 228K in late September but decreased to around 17K by the end of December. Active users saw an initial increase from 150K to 207K in early October, followed by a decline to around 110K by the end of December.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. saw a significant peak in revenue at $62K in early November. Weekly downloads remained relatively stable, ranging from 4.7K to 8.3K. Active users fluctuated slightly, starting at 48K and ending the quarter at around 47K.
PK XD: Fun, friends & games from Afterverse Games had its revenue peak at $26K in mid-December, with downloads reaching a high of 17.5K in the last week of December. Active users showed a notable increase, peaking at 131K in late October before ending the quarter at around 92K.
For more insights into the performance of these and other mobile games, visit Sensor Tower.